
Kahoot burst onto the scene with a mission to "make learning awesome" by tapping into the natural human love for competition and play. Its journey started in classrooms where it turned traditional quizzes into high-energy, social events. Since then, it has grown into a global phenomenon used in over 200 countries by students, teachers, and corporate trainers alike.
The company’s story is about the power of engagement. By allowing anyone to create a game-based learning session in minutes, Kahoot has broken down the wall between entertainment and education. Their narrative highlights a transition from a classroom tool to a multi-purpose engagement platform that drives participation in any setting, from remote schools to corporate boardrooms.
Teachers often pair the high-energy games of Kahoot with the structured content delivery of Canvas or use it alongside ClassDojo to reward student participation.
Cloud interactive platform; mobile apps; integrations with classroom tools

Public

